It has the same health as a sheet metal door.
Rust how many sachel charges on sheet metal double doors.
Ideal for loot.
Explosive 5 56 rifle ammo 63.
The beancan grenade is an improvised explosive in experimental rust.
3 timed explosive charge.
Explosive 5 56 rifle ammo.
Sheet metal door the sheet metal door is the most common door found on bases due to its resistances to melee weapons and fire but relatively cheap cost to craft.
If the door has 88 hp left it s useful to know that it ll take more than one satchel.
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Information accurate as of.
Sheet metal double door.
The primary fire button or left mouse button is used to throw the beancan grenade.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
The timed explosive charge commonly referred to as c4 is a craftable explosive weapon that can be thrown onto walls doors or deployable items.
Sheet metal doors share the same hitpoints and defense bonuses as the double sheet metal door and ladder hatch.
Information accurate as of.
Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.
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It requires double the materials but allows for more space within your base.
Sheet metal double door.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
Once a satchel charge has been stuck to an object it will automatically arm itself.
They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and clubs compared to other.
Once a timed explosive charge has been thrown it will automatically arm itself and then detonate after 10 seconds.
Timed explosive charges are not to be confused with explosives.
1 explosive 5 56 rifle ammo.
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It is an adequately effective grenade like explosive that was implemented in rust on may 7 2015.
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70dmg 4 charges rocket launcher high velocity rocket.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
Crafting a satchel charge requires.