The metal shop front is quite useful for trading.
Rust how many sachel chargesfor sheet metal.
Armored hard satchel charges 18 c4s 2 6 rockets 5 18.
The beancan grenade is an improvised explosive in experimental rust.
Both the sheet metal door and sheet metal double door require 4 satchel charges to be destroyed.
Doors wooden door 2 satchels.
Short about guide here i ll show satchel raid s and what is needed for them.
The primary fire button or left mouse button is used to throw the bean can grenade.
Sheet metal hard satchel charges 13 c4s 1 95 rockets 3 89.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
However the bean can grenade being improvised can be unreliable at times.
Crafting a satchel charge requires.
960 sulfur 1440 coal iron door 4 satchels.
1920 sulfur 2880 coal hqm door 12 satchels.
Sheet metal soft hatchets 44 44m pickaxes 26 39m.
This guide shows details of satchel raid s and what is needed for them.
Once a satchel charge has been stuck to an object it will automatically arm itself.
It is an adequately effective grenade like explosive that was implemented in rust on may 7 2015.
It is an adequately effective grenade like explosive that was implemented in rust on may 7 2015.
High external wall gate wood satchel charges 7 c4s 2 1 495 600 dmg.
The beancan grenade is an improvised explosive in experimental rust.
Metal vertical embrasure placed over a window it is used to reduce the size and grants the player more cover than the window.
The primary fire button or left mouse button is used to throw the beancan grenade.
It is the counterpart to the metal horizontal embrasure providing more protection and the player s reducing vision from the left and right sides of the window.
When the player on the inside and the player on the outside have put in items to make the desired trade they both have to accept the deal for the items to be transferred.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
The vendor can stand safely behind it without worrying about getting shot as the glass is bulletproof.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
Armored soft hatchets 59 59m pickaxes 35 52m30s.
They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and clubs compared to other items and building parts.